![]() As mentioned, prudent use of her Repair Party consumable can bring her "back from the dead" later in the battle. A relatively good AA rating for her tier and Defensive AA Fire consumable will give lower-tiered carriers some difficulty. In other departments, Hawkins again has pros and cons. However, in the lower tier battles she engages in, her secondaries actually provide a welcome firepower increase against close-range targets. ![]() These limitations are compounded when at range, where she often finds herself due to her slow speed. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). Hawkins's main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands. However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British Repair Party to get deep into the battle and survive. Hawkins's armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). Even then, she may have difficulty producing significant damage numbers for her team. Captains will need to maintain good situational awareness to get her where she needs to be, avoid cross-fire, bring her guns to bear, and then aim carefully. Slow and sluggish, she's a ship of half-measures. Hawkins rewards captains that appreciate her limitations and understand how to turn them to her advantage. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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